Punch Entertainment recently released the much praised Reign of Swords ($7.99) strategy game for the iPhone and iPod Touch, and they talk with Pocketgamer.biz about the App Store and developing for the iPhone. Punch Entertainment’s CEO, Tobin Lent, said the “iPhone changes everything for mobile games.”
PocketGamer.biz: What’s the appeal for iPhone for Punch as a developer?
Tobin Lent: The device itself is a great platform for games. It is superior to any other mobile device out there. The accelerometer offers an interesting tool for gameplay. Audio and graphics are amazing and plenty of space to create deep gameplay!
Also, the App Store is a terrific platform to merchandise content with the ability to add ample text and graphics to describe your game. Apple has included helpful features to cross-sell content by suggesting to players other games they might like based on past purchases.
We also really like the customer review mechanism, and the ability for developers to seamlessly update their games based on feedback from users. This creates a really strong connection between the developers and the users and we really like that feature.
They also said that due to the unique situation of having an update system in place to fix and improve their game, they will be addressing acknowledged complaints about the game, such as the lackluster graphics, clunky UI, and more.








“they will be addressing acknowledged complaints about the game, such as the lackluster graphics, clunky UI, and more.”
Fantastic news. The game is really great as it is but the UI does leave a lot to be desired. Hopefully these issues will be fixed properly! :)
I agree, as great as the game already is, addressing those shortcomings will make it a must-have game for anyone with an iPhone/iPod Touch. Unless they just absolutely can’t stand strategy games, which would be a shame.