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6
Oct
08

Fieldrunners


Watch gameplay video
Rating: ★★★★☆

Tower Defense games are all the rage on the internet. There’s even a website dedicated to collecting them and providing a one-stop portal to most of them. One of my favorites is the recently released Bloon Tower Defense 3. Previously we reviewed Mote Massacre, the first tower defense game to come to the iPhone/iPod Touch. This is when we realized that the tower defense subgenre of strategy games is just perfect for this platform.

Now comes along Fieldrunners from Subatomic Studios to throw their hat in the ring. Much like with any other tower defense game, you build towers in an empty field and try to take down creeps, in this case called fieldrunners, that come in waves (levels). There are 100 waves in total. Fieldrunners are mostly soldiers, and they will use motorcycles, jeeps, tanks, and even giant, biped mechs in a race to get to the exit. They even use helicopters to fly over all the towers, ignoring the path. Your goal is to use the towers to set up paths of destructions and prevent the fieldrunners from reaching the exit. They enter from the left side of the screen and exit on the far right.

The strategy lies in the path that you create with your towers. Some paths don’t work so great, while others is just downright devastating … if you’re smart. There are four towers that you can lay down, but only if you have enough money for any of them. You make money by killing fieldrunners. In order from cheapest to most expensive, the towers are:

  • Gatling Tower ($5): Great tower for quickly constructing defenses. Dirt cheap and surprisingly powerful. What this tower lacks in range it makes up for in its low price and damage.
  • Goo Tower ($10): This tower is a must for those sticky situations when you need to slow a fieldrunner down. This tower reduces enemy movement rate and the effect increases with each upgrade.
  • Missile Tower ($20): A great defense against air units. The missile tower’s explosive damage hits multiple targets at once. This tower has a very long range.
  • Lightning Tower ($70): An ultimate weapon of devastation. This tower fires a single bolt of lightning that incinerates most fieldrunners in seconds.

Every tower can be upgraded two times, with each upgrade making that tower bigger and more powerful. You purchase and lay down towers by dragging one of the four tower icons on the bottom-right of the screen and placing it where you want it to be, releasing your finger when done. To upgrade a tower, tap on it to bring up a circular menu, and two icons appear. The left dollar sign icon allows you to sell the tower, albeit at a slight loss of the original price, and the right up arrow icon upgrades the tower at a price slightly less than the original building cost. Areas you can build on are highlighted in green, and the green circle represents the range of fire for that tower. If it turns red, you cannot build there.

The game is over when either you reach the 100th wave or you run out of health. Each enemy that reaches the right side of the screen and escapes takes off 1 health point. You start off with 20 health points, represented by the heart icon on the upper-right of the screen. When either of these occur, you can enter your name for the high score, which is only a local scoreboard. A global one would be nicer to have, and the feature Mote Massacre has where it takes a snapshot of the tower strategy/path you used for that high score and displaying it on their website would be nice in Fieldrunners, too.

The game can be paused at any time, and if you quit the game or get a phone call, you can resume back to where you were. You can zoom in and out at whim using the by now familiar pinching gesture. A typical game can last an hour if you manage to get to the 100th wave, which is the last wave that can be reached. There are 3 difficulty modes; Easy, Medium, and Hard. Unfortunately there’s only one map to play on.

However, the one map does look good, as does the whole game. In fact, Fieldrunners is very polished and runs great. The animation is very smooth and the style is fantastic. The shadows of the fieldrunners and towers themselves is a nice, small touch.

A major drawback to Fieldrunners that stands out immediately is the lack of any sound or music. As polished as Fieldrunners is, it’s an odd decision to release the game without any sound at all. At least you can play your own music library for now.

The developer has promised on their website in an upcoming update to include new maps, sound effects and music, and new towers, but there’s no telling when this update will come. For now, though, Fieldrunners is a fun game that looks really good. If you can overlook the lack of sound and music and enjoy tower defense games, Fieldrunners is a must-buy, for the gameplay and visuals alone makes it worth it.


21 Responses to “Fieldrunners”

this game looks great, but i don’t want to support developers who release a game that is not 100% complete. Why not just release it when you have a few more maps and sound? Lazy. I’ll wait to buy this one.

mrappleman on October 6th, 2008

I have downloaded the game and its cool,great for passing time,even better for the price you pay. Hope for more from the guys from Subatomic Studios.

Betti on October 6th, 2008

To be honest, the graphics look poor, in the sense that I look at that screenshot and I have no idea what is going on. I can’t tell what tower is what, I can’t really tell where the towers are pointing, and where there are runners and shooting, I can’t see the layout of the towers anymore.

George on October 8th, 2008

@George, part of it is that you are just unfamiliar with the game. Second, that is the zoomed out view which is a little more difficult to see the details. I normally play zoomed in a bit which is much easier to see and select individual towers.

Charles on October 13th, 2008

[...] 1.2 update adds a slew of new features and fixes to the game, and with stiff competition from Fieldrunners, it’s probably a good [...]

Mote-M Updated, Adds New Features | FingerGaming on October 17th, 2008

This game is SO ADDICTING! I still can’t put it down, and can’t wait on those updates. Charles is right, it makes a lot more sense when they’re moving and it’s a bit zoomed in.

Fieldlover on October 20th, 2008

Best game on the Itouch, no question about it

Matt on October 21st, 2008

This is great game. To whoever said not to release a game till it’s done: It doesn’t bother me a bit with this game at least because I can play it now and just update for free later and change the way I play because of the new towers and fieldrunners, etc. It will be like an expansion pack, basically. I couldn’t care less about sound; in fact I’m glad it doesn’t have it because in class the last thing I want to worry about is my phone making noise.
Anyway, the game is fantastic and challenging as well, at least on hard.

tanner on October 24th, 2008

So addictive. I only got the game yesterday and I’ve already played for 8 hours or more.

proteus on October 25th, 2008

This is by far the most used app on my iphone.

I love the grafics and the gameplay, sometimes just cant stop playing it..

Matthias on November 20th, 2008

Absolutely AWESOME! The Update really makes it shine!!

Ubuntu on November 30th, 2008

Beat it on hard. There’s only one way to do it.

Build one long line of towers straight down the middle. At the very end of the line, right before the right exit, make another line of towers just short of the width of the field (with space for runners to go around at each end). When the fieldunners come out they’ll go all up or all down. Right when they reach the exit, block their path, and force them to go ALL the way back around. (The tower line should look like a big, sideways capital “T”).

Forget the missile towers. Don’t use them. After you build your line of cheap gatling towers, start focusing on converting them to lightning towers and goo towers. Make it so the choppers fly over nothing but lighting and goo towers — its’ the only way to stop those guys.

Good luck.

Sam on November 30th, 2008

Sam, I almost get it, but not quite. Can you give some more detail? I’m just confused on you tower configuration shape and directing of the attackers

Jon on December 2nd, 2008

Your formation should, eventually, be comprised entirely of goo towers and lightning towers, and should look roughly like this:

0
0
000000000000000
0
0

You should add goo/lighting towers along the top and bottom of the parallel line, too, as the game progresses.

Sam on December 2nd, 2008

Woah — it looks like they flipped by formation around. The “T” shape should be turned the other way, so that the long end is covering the right exit.

Sam on December 2nd, 2008

Sam. You rock. The hard level is so f-ing hard. It’s been driving me nuts for the last week. I knew it would be something like that. I kept thinking I should make a big U but then the choppers would get through. Can’t wait to try it. This games rocks my socks off. And I never like video games!

Jonny on December 4th, 2008

[...] Desktop Tower Defense? Well Field Runners is a clone of that game, which works pretty well on the iPhone. You do have to pay $4.99 to enjoy [...]

Fieldrunners, a pretty addictive iPhone app (game) | JonesPC on December 5th, 2008

you are so weak

alyssa on February 19th, 2009

The way to save up money is to only put up
[small bullet-turrets]everywhere.But make sure you make a maze to where they can get in the building.Once that is done start upgrading the turrets.Then just wait till you get a lot of mony replace the turrets with better guns.

Drew on April 11th, 2009

You cand find more tower defence games on this website:
Tower Defence Games

Tower Defence Games on May 21st, 2009

[...] reports that the popular iPhone tower defense title Fieldrunners will soon be ported to Sony’s PlayStation Portable platform, courtesy of its original [...]

FingerGaming » Subatomic Studios to Bring Fieldrunners to PSP - Gaming on the iPhone and iPod Touch on July 14th, 2009

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