
Fernlightning’s first-person shooter Cube (free) is finally on the App store, over six weeks after the company submitted the iPhone/iPod Touch game to Apple for review.
Billed as a technology demo, the opensource title is available for free and includes multiplayer support, in-game editing, cooperative editing, demo recording, and more.
Some technical details on the Cube engine:
Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps and graphic detail.
Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely turned complexity.
Cube’s sequel, Sauerbraten, can be downloaded for free on the PC.









Wow, is it commonly taking six weeks for App Store approvals these days, or was there something special about Cube that incurred additional delay?
http://www.cubeengine.com/foru.....ad_id=1906 message #28
… “feedback I’ve had back from Apple involved issues with mature content and violence as apparently the game was too ‘deep’ for a reviewer to play through completely to determine if there were hidden nasties” …
Thanks for the follow-up, Quin!