
Indie game developer Jason Rohrer makes his iPhone debut with this week’s App Store release of Passage ($0.99). Previously available as a PC freeware title, Passage comes to the iPhone this week as a direct port with a new touch-based control interface.
An extremely brief life simulation game (it takes less than five minutes to play to completion), Passage earned acclaim from both the gaming public and the mainstream press upon its PC release last year. Rohrer’s latest efforts include the arthouse title Gravitation and the multiplayer-only puzzler Between.
Passage’s commercial release on the iPhone is an interesting development in the world of independently developed games. The title earned attention and praise when it debuted as freeware, but how will it fare against the thousands of paid apps already available in the iTunes Store? More specifically, how will iPhone users respond to its short length and simple gameplay? You can bet that more than a few iPhone-curious indie developers will be watching this one closely.







[...] Passage Debuts in iPhone App Store “Previously available as a PC freeware title, Passage comes to the iPhone this week as a direct port with a new touch-based control interface.” [...]
[...] game designer and Passage developer Jason Rohrer has released his second iPhone title, Primrose ($2.99). In a departure from [...]
[...] to a handheld gaming device, as Jason already has some experience in this area from porting Passage and releasing Primrose for the iPhone and iPod [...]
[...] to a handheld gaming device, as Jason already has some experience in this area from porting Passage and releasing Primrose for the iPhone and iPod [...]