- Price: $4.99 (Get It)
- Version: 1.0.0
- Official Site: Illusion Labs
I enjoy a good challenge. I have a great deal of respect for games that are able to successfully balance difficulty with a sense of fairness, as far too many “difficult” games are only so because of cheapness or unwieldy controls. Sway, unfortunately, falls into the latter category. Despite its fun concept and great graphics, a clumsy control scheme ultimately kills the fun.
In Sway, you’re charged with guiding a ragdoll-like creature through a series of stages, avoiding obstacles and collecting star icons on the way to each level’s exit. Using both thumbs, you control your character’s arms. By pressing on either the left or the right half of the screen, you’ll make your character grab on to whatever object is in the background. After a successful grab, moving your thumb left and right will make the creature swing back and forth. The idea is to constantly transfer movement from one thumb to the other in order to make your character swing through each level.
When you get a good bit of momentum going, it’s possible to link several swings together at once. This is where the game is at its best. It’s incredibly satisfying when you’re able to traverse a great distance and overcome a string of obstacles all in one well-timed run.


















