MSNBC posted up an interesting article regarding the state of independent iPhone development. Ruben & Lullaby and Zen Bound are profiled, and their creators offer insight into current App Store conditions and issues of visibility.
The article reports that App Store attention is a major issue for many developers. “It’s our greatest concern,” says Jani Kahrama of Zen Bound developers Secret Exit. “Our previously released iPhone game, SPiN, has a 4.5 out of 5 iTunes user review rating, it was selected by IGN Wireless as the Best Puzzle Game of 2008 … and the sales to date since October have covered less than half of the total development costs. So there’s no denying this is a difficult market.â€
Ngmoco’s Alan Yu agrees. “Great games will always have an audience,” he says. “Having said that, there are 15,000 applications and every day that goes by it’s harder and harder to get into that top 50 or top 100.”
It’s a great read that gives perspective on the challenges that iPhone developers face as more and more content flows into the App Store. Our resident game reviewer Mathew Kumar gets in a few choice quotes, too. Check it out!








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