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29
Apr
09

Review: Sky Burger


Rating: ★★★★★

Oh, casual gaming. While that word—“casual”—has been largely used to differentiate more novice-friendly games from those aimed at the hardcore, dedicated gamer, it raises some questions about our expectations of contemporary video games.

The iTunes App Store is filled with so-called casual titles, and as the market for casual games becomes more and more crowded, the 99-cent quick fix app becomes harder to differentiate and recommend. So in the interest of an honest and fair appraisal, let me say this: Sky Burger is one of the best.

Sky Burger’s controls are fairly intuitive: There’s a bun at the bottom of your screen, and a variety of burger-related items (lettuce, tomatoes, onions, etc) falling from the sky. With the use of either tilt or touch controls, your job is to catch those various burger components in accordance with the level’s requested ingredients.

Catching the correct pieces puts you a step closer to the next level. Catching the incorrect pieces reduces your “tip,” which in turn limits your high score. And catching a top bun finishes the burger, which either sends you forward in the game or—if you missed an ingredient—back to the start.

To add to the difficulty, the burger-stack becomes more difficult to manage as additional ingredients are caught. At the game’s higher levels, you’ll likely find yourself swiftly tilting the iPhone back and forth, trying to catch that final piece of lettuce while avoiding a heavy rain of game-ending buns.

If this sounds at all like Scoops, Ian Marsh’s casual-gaming hit, it’s because, well, it is a lot like Scoops. It’s also a lot better than Scoops, substituting Scoops’ score-centric gameplay with a more objective-driven structure. Sky Burger features both a leveling system and a fairly comprehensive global leaderboard, allowing for local and world-wide challenges—an experience I find deeper and more addictive than any offered by previous Nimblebit titles.

I’ve found, however, that it’s difficult to convey Sky Burger’s challenge and replay value. “You need to check out this game,” I tell my friends, and after I mention that it’s focused on making burgers from a rain of patties and condiments, those friends laugh a bit and return to Flight Control or Flick Fishing or Baseball Superstars.

And yes, I understand that the iPhone’s market for casual gaming is entirely too crowded. More and more, it seems that there are simply too many titles focused on a single level and increasingly more difficult gameplay—things we’ve come to expect from retro titles or browser games.

And while iPhone developers will soon have to embrace either more polish or more sophisticated gameplay to stand out from the deluge of available apps, there’s something to be said about casual titles, about the games we can play in the day’s tiny lulls—games without the commitment of long level grinds or sprawling storylines. I expect the field of casual games to rapidly advance in the coming months, and I hope that Sky Burger is a fair representative of the movement ahead. This is casual gaming at its best.


4 Responses to “Review: Sky Burger”

Animsign- a funny game!
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311745565&mt=8
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iphonemimi on May 5th, 2009

[...] Review: Sky Burger “The iTunes App Store is filled with so-called casual titles, and as the market for casual [...]

Game Retail Store » Best of FingerGaming: From Tiger Woods to Mass Effect on May 5th, 2009

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Totell on December 6th, 2009

[...] developer NimbleBit (Sky Burger, Textropolis) has released Dizzypad ($1.99), an arcade-style action game controlled entirely [...]

FingerGaming » Dizzypad: A Single-Switch Action Game from NimbleBit - Gaming on the iPhone and iPod Touch on February 24th, 2010

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