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I’ve searched and searched for an ideal iPhone chess game, and while there are plenty of flimsy interfaces, gimmicky titles, and puzzle-based programs, the truly challenging chess games are few and far between.
Fritz Chess manages to position itself as a deep and difficult chess sim, using a respected engine and a flashy UI. To be competitive at a $10 price point, however, the game needs to be more than a Fritz front end—instead offering features beyond the basic chess match.
While the Fritz engine needs no introduction, Gammick have managed to marry it with an interface that feels entirely native to the iPhone. Pieces are easily managed through the touch screen, and the game has a variety of move possibility/threat indicators that can be turned on or off.
The menus are slick and clear, and there are a myriad of game options: without clock, blitz play, and long games (with blitz and long games being customizable). Games can also be saved and reviewed upon completion.
And the graphic presentation is especially nice: This feels like a professional title. The pieces have a subtle drop-shadow, and they almost look like elegant cutouts hovering aboard the board.
In addition, the light blue movement lines (showing where a piece came from) might be one of the best interface additions I’ve seen in a chess game. While I was initially tempted to turn them off, they offered a nice mental marker of what just happened (helpful on a platform where games are often played across multiple sessions), and added a nice contrast to the otherwise routine white/black chessboard skirmish.
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Tags: board games, chess, fritz, fritz chess, gammick, reviews, strategy