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11
May
09

Review: Chippy


Rating: ★★½☆☆

If Chippy looks familiar, then you’ve probably played an old game called Pang. In this iPhone rendition, you play a chipmunk who also happens to be an archer. In each stage, Chippy has to shoot large bouncing balls, which split into smaller bouncing balls until they disappear.

Bouncing balls may sound dull, but each stage has a little something different from the previous one. There may be a different number of balls, obstacles for the balls to bounce off of, or new ball layouts. To help Chippy, bonus blocks — which do things like slow balls down or increase your score — fall randomly when balls are hit.

Something that took me a while to get used to in Chippy is the control setup. For some reason, the directional buttons all being on the left side and the fire button on the right side kept throwing me off. I attribute half my deaths to pressing fire when I meant to go left. This was the control scheme that tested the best for the developers, so maybe I just have slow-to-learn hands.

The game’s graphics are basic and do their job, but the sound got annoying enough to where I had to turn it off. I couldn’t stand hearing that chipmunk scream each time he died. And he died a lot by my hands.

There isn’t much to make Chippy stand out from other iPhone games, other than it being a Pang clone. If you’re hankering for exactly that type of game, it’s worth a try for $0.99. For everyone else, it might just come off as feeling slow and unpolished — like a college student’s programming project.


One Response to “Review: Chippy”

[...] Review: Chippy “In this iPhone rendition of Pang, you play a chipmunk who also happens to be an archer. In [...]

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