| Log in   Subscribe


4
Jun
09

Review: G


Rating: ★★★☆☆

Sit down on a comfortable arm chair, have a beverage on hand, and be ready for a cinematic experience. That is what “G” by Soma Games brings. “G,” you see, is short for “gravity,” which just so happens to the perfect description of the game’s basic mechanic.

Think of Scorched Earth, but in space. Players specify the angle, force, and after-burner of rockets firing out of a base ship. Once the rocket leaves the ship at its pre-determined trajectory, it falls in the hands of gravity of nearby planets and masses. The point of the game is to hit or at least get close to all the markers on a given stage using gravity to help curve the projectiles.

Players can take the easy route and just fire multiple rockets, refining their aim after each rocket to reach the next un-activated marker. The harder route is to perfect the details for an ideal path, so that firing one rocket will make use of each planet’s gravity to curve the rocket enough times to hit every single marker on the stage in one go. This becomes very challenging after the first couple of stages.

Just based on its description alone, G sounds like a simple math and physics game: figure out the optimal numbers and FIRE! What G also offers is a fully voiced narration and gorgeous artwork. It’s worth going through each stage just to see what the next one will look like.

Unfortunately, because of the fully voiced segments, the game takes an awfully long time to load. It makes the game less than ideal to play on a portable device, unless there’s a very long plane or train ride involved.

G is for players with a bit of patience who want something substantial to gnaw on. It’s by no means action-packed or easy, but it does offer a decent challenge and some brain-scratching moments.


5 Responses to “Review: G”

Hi FingerGaming – thanks for the review!
I wanted to peep in here and mention that your comments regarding the game going too slow – we heard that comment a lot on the initial launch of the game.
So we’ve created a 1.1 update (should be live in the next couple days…fingers crossed) that allows players to skip forward on all the VO and tutorial stuff – we hope that will help the pacing a lot.
We’re also hard at work adding a number of other features people have asked for like an online leaderboard and the ability to build your own levels to share with friends.

Cryptopur on June 5th, 2009

[...] Review: G “Think of Scorched Earth, but in space. Players specify the angle, force, and after-burner of [...]

Game Retail Store » Best of FingerGaming: From The Sims 3 to My Brute on June 10th, 2009

users decadal states high depends forcing iii

jenilynngr on August 3rd, 2009

tropical reducing users leading decreases cannot less resulting code rss troposphere

jenny-leem on August 3rd, 2009

developers space state sectors relative scientific

riderester on August 3rd, 2009

Leave A Comment