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22
Jun
09

22Moo Reveals GameBone Pro iPhone Controller Peripheral


Little has been said about the iPhone OS 3.0′s support for third-party gaming accessories, as no such peripheral had yet been announced at the time of the firmware’s release. Today, Australian iPhone accessory manufacturer 22Moo revealed one of the first controllers to take advantage of the iPhone’s new functionality — the GameBone Pro.

As seen in the mockup above, the GameBone Pro features an eight-way d-pad, four face buttons, and two shoulder triggers. The controller connects to iPhone OS 3.0-equipped iPhone and iPod Touch devices through either the 30-pin connector port or through a wireless Bluetooth connection. When using the 30-pin port, the GameBone will use an internal lithium-ion battery to provide additional power to the connected device.

The GameBone has a set of built-in speakers, a microphone, and a headphone jack. Each controller will also come bundled with a dual-function stand that will display the connected device horizontally or vertically.

Apple notes there will be no native support for any iPhone controller accessory — applications will need to be updated to add support for the GameBone or any other peripheral. 22Moo plans to have the device ready for sale in September, and is currently polling site visitors to determine a recommended pricing point.


8 Responses to “22Moo Reveals GameBone Pro iPhone Controller Peripheral”

[...] [Fonte] [...]

GameBone Pro: un controller Bluetooth per iPhone « iSpazio on June 22nd, 2009

I think the only hope for devices like this is if game developers and peripheral makers can work together as a community to develop a control framework adopted by all.

If every specific game has to be updated for every specific device, it just won’t work.

Alex on June 23rd, 2009

[...] [Fonte] [...]

GameBone Pro: un controller Bluetooth per iPhone/iPod Touch con firmware 3.0 | iPhone 3GS - iSpazio - Il Blog sull'Apple iPhone più letto in Italia: iPhone EDGE, iPod Touch, iPhone 3G S, iPhone 3G new on June 23rd, 2009

I knew this would happen as soon as bluetooth support was announced. I thought this up 2 years to late. Only 2 weeks ago, I thought, “Bluetooth support? Damn, I have to design a controller, but the next version is only months away. Late fail.”

Snow on June 24th, 2009

My prediction: This will work with 2 games max… And who wants to carry around a controller with their phone?

Misframed on June 24th, 2009

[...] revealed the GameBone back in June of 2009, announcing that the device would connect with any OS [...]

FingerGaming » 22Moo Updates GameBone Peripheral, Announces Commodore 64, Amiga Support - Gaming on the iPhone and iPod Touch on March 17th, 2010

[...] Australian iPhone developer and accessory manufacturer 22Moo posted an updated render of its GameBone, its accessory designed to attach to an iPhone/iPod Touch and add console-style controls with a physical directional pad and real buttons (the new photo now shows only four face buttons, leaving out the two shoulder buttons visible in the previous render). [...]

Game Retail Store » GameBone Reveals New Design For iPhone Controller on March 18th, 2010

[...] 22Moo revealed the GameBone back in June of 2009, announcing that the device would connect with any OS 3.0-equipped iPhone or iPod Touch. Support for the controller would need to be implemented on a per-game basis, but as the device is currently the only known peripheral of its kind, the GameBone was expected to become a popular alternative to the virtual joystick control setup offered by many games. [...]

22Moo Updates GameBone Peripheral, Announces Commodore 64, Amiga Support « Education & Technology on March 20th, 2010

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