A number of iPhone developers report that their Unity-powered applications have failed Apple’s approval process, and are denied release in the iTunes App Store.
A thread at the Unity Community forums reveals that these applications have the potential of using non-public APIs accessible via the Unity game authoring tool. The same APIs were allegedly used by iPhone social RPG developer Storm8 to obtain, store, and transmit player phone numbers without prior permission.
Though Storm8 claims that its applications have been updated to remove this functionality, many of the company’s games, including iMobsters, World War, and Zombies Live, have since been removed from the App Store and are no longer available for download.
Ravensword: The Fallen King, an open-world RPG to be published by Chillingo, was among the handful of Unity engine games to be denied an App Store release.
Many Unity developers received their rejection notices from Apple earlier this week, despite explaining that the included APIs were not used to harvest phone numbers. Several affected apps included no network functionality at all.
Unity notes in another forum thread that the issue has been addressed, and the current engine update has removed the flagged APIs. Authors of rejected apps will need to download the new engine update and resubmit to Apple’s approval process.
[UPDATE: Unity has also published a weblog post on its official website explaining the problem and the fix.]







Actually, the updated engine is out already, and Ravensword has been resubmitted.
Thanks — post updated.
Unity iPhone App Store Submissions – Problem Solved: http://blogs.unity3d.com/
[...] get Unity based games back on the Appstore. Another great source of the progres of this situation is Fingergaming.com with their entry Unity-Powered iPhone games rejected from the iTunes Appstore The Unit Technologies team responsive as always were ready with a fix for the Appstore issue that [...]
[...] week’s rejection notice from Apple proved to be a small setback for Chillingo and developer Crescent Moon Games. One minor [...]
[...] I initially read about this in the Unity Community forum yesterday. It seems that Ravensword, a Unity powered game and several other games had been rejected by Apple for inclusion on the Appstore. TouchArcade has done the research and has excellent summary of the situation, the involvement of Storm 8 and updates on the changes that have been made to the Unity engine to get Unity based games back on the Appstore. Another great source of the progres of this situation is Fingergaming.com with their entry Unity-Powered iPhone games rejected from the iTunes Appstore [...]
[...] by diamondtearz on November 13, 2009 Hello there! If you are new here, you might want to subscribe to the RSS feed for updates on this topic.Powered by WP Greet Box WordPress Plugin I initially read about this in the Unity Community forum yesterday. It seems that Ravensword, a Unity powered game and several other games had been rejected by Apple for inclusion on the Appstore. TouchArcade has done the research and has excellent summary of the situation, the involvement of Storm 8 and updates on the changes that have been made to the Unity engine to get Unity based games back on the Appstore. Another great source of the progres of this situation is Fingergaming.com with their entry Unity-Powered iPhone games rejected from the iTunes Appstore [...]