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16
Nov
09

Review: Earth Dragon


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Rating: ★★☆☆☆

Short and sweet. That’s what I’d call Earth Dragon. Players take control of a dragon, but instead of direct control, you have to use the accelerometer and some finger swipes to direct the scaly character. Flapping the iPhone up and down causes the dragon to fly upwards, while tilting left or right causes it to glide down in that direction. Add in a finger tap to unleash fiery destruction, and that’s the gist of the game.

Each normal stage has a goal which amounts to destroying everything while still staying alive. It’s an easy goal to attain, because the dragon can simply stomp apart castles and burn humans before they even get a chance to attack.

Scattered between every few stages are bonus coin collection levels where players must direct the dragon towards coins as he flies through the sky. The game boasts 15 stages in total, but other than the last boss stage, most of them can be completed in less than a minute.

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While I wasn’t thrilled to learn about the accelerometer controls, it’s not difficult to get used to. If the controls were more conventional, the stages would have been easier than they are now, taking away from the challenge.

The graphics in Earth Dragon are charmingly simple and what drew me to the game. The dragon is incredibly cute and rotund. The archers and wizards are tiny enough that I feel sorry for burning them.

Earth Dragon was enjoyable, but lasted about 20 minutes before I beat the entire game on my first try. For $3, that’s not a whole lot of game time. I wish I could recommend this to a wider audience, but given the shortness of the game compared to its price, you’d be better off waiting for a sale or price drop instead.


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