The Wall Street Journal joins in on the coverage of gaming on the iPhone and iPod Touch and what it means to the mobile gaming stalwarts, Nintendo and Sony, with their DS and PSP respectively. Last week BusinessWeek also chimed in on these same grounds. I think the more people try to say gaming on the iPhone won’t last, the less convinced they are lately.
From the Wall Street Journal article:
Sega has sold more than 500,000 copies of a $10 game called “Super Monkey Ball” for the iPhone and iPod touch. The game, in which a player navigates a rolling orb around mazes by tilting the device, has reached a sales level that Sega says would be considered a hit for a DS or PSP game, which can cost up to $40.
“It feels to me like there’s a real threat to their [Sony's and Nintendo's] business from the iPhone,” said Neil Young, a longtime executive at games publisher Electronic Arts Inc. Mr. Young quit EA this year to form a start-up, Ngmoco Inc., dedicated to publishing iPhone and iPod touch games.
As often as Sega’s Super Monkey Ball ($9.99) game on the iPhone gets quoted with the earnings it has netted Sega, imagine if the game was really good (global reviews puts the game at about above average with the biggest complaint being the overly sensitive controls.)
Super Monkey Ball could’ve had the potential to sell over a million if Sega took the time to make sure the game was easier to pick up and enjoy. Sadly, subsequent patches from Sega has not addressed this issue to much satisfaction.
Thanks Simon for sending in the link.













