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10
Dec
08

Monopoly Here & Now in App Store, $7.99


EA Mobile released Monopoly Here & Now: The World Edition ($7.99), a virtual version of the popular board game, or at least, the latest version of the game’s World Edition. Monopoly Here & Now replaces familiar streets with recognizable cities from all around the world, such as London, New York, and, um, Gdynia.

Electronic Arts actually released this game for a variety of home and portable platforms earlier this year, but it looks like this version has some nice iPhone/iPod Touch-specific features:

  • Give your iPhone/iPod touch a shake to roll the dice or animate the movers.
  • Use your touch screen to flick and drag property cards and simulate real-life game experiences.
  • Listen to your own music while playing the game.
  • Touch the icons at the bottom of the screen to Buy, Trade, and Manage your properties.
  • Pull-down menu recaps last five game moves.
  • 3D view of the board and movers.
  • Select full-board view or zoom in for a close-up.
  • Graphic indicator shows which properties you own.
  • Discover fun facts about exotic destinations with “Did You Know” Chance and Community Chest cards.
  • Play solo against the computer or Pass n’ play for four.
  • Wi-Fi multiplayer mode.
  • Allows four players to connect via the same router on a local area network.
  • Save and resume games.
  • In-game chat with other players.
  • Automatically replaces players who leave with AI.

24
Nov
08

GDC Mobile Announces 2009 Focus, iPhone Lectures


Organizers for March 2009’s GDC Mobile summit have revealed a focus on emerging platforms such as Apple’s iPhone and Google’s Android, as well as initial speakers from EA and Indiagames, for the mobile-specific game event taking place on the first two days of GDC 2009.

The GDC Mobile conference (created by Think Services, who also runs Gamasutra) gathers creators, publishers, technology providers, handset manufacturers, and distributors to discuss the future of the medium.

This year’s program will cover six tracks encompassing the entirity of mobile gaming: New Platforms, Game Design, Programming, Deals & Distribution, Production, and Original Innovation.

The lectures announced so far include ‘The iPhone Bag Of Tricks,’ a hands-on session covering the day-to-day aspects of iPhone development, presented by G3 Studios CEO Guido Henkel; and ‘Social Games for Android, iPhone, Java, C++ and Objective C? Where do you fit in?’, presented by Pick Up And Play president and CEO Paul Foster.

Other notable speakers announced for the event include EA Mobile Europe marketing director Tim Harrison, Indiagames founder and CEO Vishal Gondal, Amplified Games president and CEO Tom Hubina, and School of Interactive Computing at Georgia Tech associate professor Blair MacIntyre.

In addition, the IGF Mobile competition, which is giving out $30,000 to the most innovative independent mobile games, including a new $10,000 Best iPhone Game award, will have its awards during GDC Mobile once again this year.

GDC Mobile 2009 will take place on March 23rd and 24th during Game Developers Conference 2009, which will run from March 23rd to 27th at the Moscone Center in San Francisco, California.

For more information on the GDC Mobile summit and other lecture highlights, please visit the official GDC Mobile 2009 site.


20
Nov
08

SimCity Coming December for $10


VentureBeat’s MG Siegler says that SimCity is slated to appear in the App Store in December with an expected price of $9.99.

According to Siegler’s impressions, the EA Mobile title has the “look and feel” of SimCity 3000, but with touchscreen controls for tasks like zoning. Players can also use the platform’s multi-touch capabilities for zooming in and out of cities, as well as other functions.

The SimCity 3000 comparison is interesting, as modified and touchscreen-enabled versions of the game were also released for the Nintendo DS, developed by now-shuttered EA Japan and later Hudson Soft. Could the iPhone/iPod Touch game be a further modified version of those titles? And if so, which game is it based on — SimCity DS or SimCity Creator?

Siegler also says that the demo he played suffered “loading time issues,” but an Electronic Arts representative promises that the game will run smoothly by launch.


19
Nov
08

The Future Of iPhone Games: Apple’s San Francisco Showcase


With the success of the iPhone (and the iPod Touch, which can also access the App Store), there has been a huge influx of games to the platform, which is currently the best-selling U.S. consumer mobile phone.

At a recent game-related briefing in San Francisco, Apple’s senior director of marketing for iPhone, Bob Borchers, showcased a range of upcoming iPhone game titles, and laid out his company’s vision of why the uptake has been so swift.

Though most people think of the iPhone as the single target platform, the iPod Touch also works with the vast majority of applications. Borcher noted: “If you’re a hardware developer you’ve got two great platforms to develop for.” On top of that, Apple has “worked very hard to develop [the SDK] in a very comprehensive way.”

While Sega’s Super Monkey Ball, one of the launch games for the App Store and a 500,000 unit seller, was an early indicator of what the platform is capable of — Borcher described it as “a posterchild of what’s possible” — he believes that “things have gone so much further than that.”

Of course, this is true in terms of choice as well, perhaps making it more difficult to sell that many in today’s iPhone game market. There are over 8,000 applications available on the store in 20 different categories; according to Borcher, over 200 million applications were downloaded in the first 100 days of availability, from July 10, 2008.

Read the rest of this entry »


20
Oct
08

Spore: Origins LE, Free in App Store


For those of you that have held off on buying Spore: Origins ($7.99), EA Mobile has made available a free version in the App Store so you can try it out and see if it’s worth purchasing. You can find our review of Spore: Origins here.

The full version of Spore: Origins, should you decide to purchase it, features:

  • Survive 30 challenging levels teaming with bizarre creatures.
  • Explore strange worlds and navigate treacherous caverns.
  • Experience 2 exciting game modes: Evolution and Survival.
  • Enjoy vivid graphics, dynamic animations and atmospheric music on your evolutionary journey.


11
Oct
08

Spore: Origins Price Drop to $7.99


Originally being sold for $9.99, Spore: Origins ($7.99) from EA Mobile joins many other big-name games in dropping their price to $7.99. Although many are now finding $5.99 to be the new sweet spot. With gamers now setting the market prices based on demand (or lack thereof), we’re now seeing things start to balance themselves out in the App Store.

In Spore: Origins, you play as a single-celled organism, out to eat tiny DNA while avoiding predators that will eat you. As you grow and progress in levels, you can outfit your creature with new offensive, defensive, mobility, and eyesight parts to better protect yourself and defeat the predators. You can find our review of Spore: Origins here, where we gave it a 4 out of 5 stars.

You can watch a gameplay video of Spore: Origins in action below:


10
Sep
08

Need for Speed: Undercover Video


During Apple’s “Let’s Rock” event yesterday, they demonstrated the iPhone/iPod Touch version of the racing title from EA Mobile, Need for Speed: Undercover. SlashGear.com captured a shaky-cam video of it and posted it on YouTube. As far as I know, this is the first time this game has been shown for the iPhone.


9
Sep
08

Spore: Origins


Watch gameplay video
Rating: ★★★★☆

To say Spore is the most anticipated game of the year, would be an understatement. The same can be said for the iPhone/iPod Touch version of the game, Spore: Origins. In Spore: Origins, you create your own creature at the most basic level, and guide it in eating smaller critters to fill up the DNA bar while avoiding the bigger predators lurking in the sea.

Spore: Origins contains two gameplay modes; Survival and Evolution. Evolution is the normal game, which has you going through levels, evolving your creature with new body parts, growing at it eats smaller food sources. It’s an eat or be eaten world in Spore: Origins. Survival, takes place in certain levels, and can be unlocked at level 10 for instant play. In Survival, you have to reach the end without dying to complete the level. You advance in each level by eating small critters and filling up the DNA bar (in the upper left-corner.) Once filled, you can either advance to the next level, or go to the Edit Creature screen.

As your creation evolves and grow, it can eat larger critters, and unlock more body parts for you to customize its looks. Further, you can change its colors, and even take a picture and plaster it onto your creature. You do this in the Edit Creature screen, which allows you to scroll the choices up and down. This is where the mystery meat navigation becomes a drawback, as you have to tap on each one to see what they are for and what they do. They are broken up into four groups; Perception, Defensive, Offensive, and Movement. There’s no description on what each body part will do, and the choices are rather limiting, even after you finally unlocked them all. As you edit your creature, you can scroll through the list of body parts to add, and drag them onto your creature. You can pinch and press with your fingers to adjust its shape, as well.

Different enemies have different characteristics, strength, weaknesses, and abilities. The variety helps keep the gameplay fresh and from becoming too boring and repetitive. Some enemies, when destroyed, will unleash its dinner for you to eat.

Spore’s first cellular-based stage inspired the creation of flOw, a web-based game that proved popular enough to warrant over 600,000 downloads of the game.

When interrupted during the course of the game, you can quickly resume back to where you left off, thanks to the auto-save feature. One of the major drawbacks to this version of Spore: Origins is the lack of network play, and other features that the other version of the game has. For example, those versions can export the creature to allow friends to import your’s and battle it to see which is better. There’s also an online Arena mode that lets you duke it out with others who have the game. As advanced as the iPhone is, I have a hard time believing that they couldn’t allow us to have these features.

Control of your creature is done by the accelerometer, tilting the device in the direction you want it to go. Calibration is offered, when you first start up the game, and in the options. Your creature automatically eats whatever it can as it gets close, and if there are multiple edibles in the area, you can chain combos. While, for the most part, this works, it’s not as responsive as I would’ve liked. There are times, due to the small screen, that a predator will fly into view and before you can react, you’re hit and lose health and/or die. Perhaps if the developer added the ability, by tapping the screen in the opposite direction, you can do a sidestep or quick reverse to avoid getting hurt.

The visuals are gorgeous, and features some smooth multi-layers of goop and larger creatures. The water, and your perspective, shifts and distorts. Each section of the levels have their own unique look; from backgrounds, outcroppings of rocks, seaweed, plankton, and so on. Your own creatures, edible critters, and enemies all look fantastic.

Sound effects and the music soundtrack are the shining points of Spore: Origins. The liquid you swim in bubbles and gurgles, eating critters emits a satisfying snap. Without question, the music soundtrack in the game is the best I’ve heard yet.

The production quality for Spore: Origins is undeniably crisp and professional. While the gameplay isn’t very engrossing and gets repetitive after a while, it is a unique experience that is worth delving into. The controls could use some tightening up and made more responsive, it would go a long way into making the game more fun. The sound and music really enhances the atmosphere and overall experience.