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8
Dec
08

Hero of Sparta in App Store, $9.99


Following last week’s release of Brother in Arms: Hour of Heroes ($9.99), Gameloft put out Hero of Sparta ($9.99), a 3D action title in which players hack and slash their way through undead enemies and mythical creatures, like Cerberus, the three-headed dog guarding Hades.

The game shares more than just its mythological backdrop with Sony’s God of War series — you can perform “finishing moves” on some enemies by tapping a sequence of buttons, just like in the God of War game.

Hero of Sparta’s features:

  • iPhone-specific controls — move your hero with the virtual analogue stick and perform touch screen combos.
  • Total 360° eperience — move and fight in 3d through eight levels.
  • Face legions of enemies and mythical creatures — Cerberus, the Cyclops, and other foes worthy of your strength.
  • Five weapons to upgrade and items to collect — draw your sword, axe, bow, or twin blades.

Apparently, there’s a 2D version of the game for non-iPhone mobile devices, which stars the same Spartan protagonist, King Argos, except it has more levels and puzzles for varied gameplay. It looks pretty slick!


2
Dec
08

Brothers in Arms: Hour of Heroes in App Store, $9.99


After revealing the game just two weeks ago, Gameloft has released Brothers in Arms: Hour of Heroes ($9.99), a 3D, third-person shooter placing players in the role of a WWII soldier in the 101st Airborne Division.

Players use a virtual directional pad to move around their character, swiping the touchscreen to look around and aim (alternate controls are provided). Elements like ducking for cover and jumping over obstacles are handled automatically by the game.

Gameloft’s store description for Hour of Heroes provides the following details:

  • 14 missions and 3 campaigns: Normandy, Ardennes, and Tunisia
  • Drive a 4×4 vehicle or a Sherman tank and use a wide range of weapons (bazooka, sniper rifle, machine guns, etc.)
  • Use the accelerometer function to launch grenades and the touch screen to shoot at enemies.

The game looks a lot like the Brothers in Arms title released for the N-Gage and later the Nintendo DS, so a lot of the content might seem familiar if you’ve played those versions. The iPhone-specific additions, like the accelerometer/grenade feature, are nice, though!


19
Nov
08

The Future Of iPhone Games: Apple’s San Francisco Showcase


With the success of the iPhone (and the iPod Touch, which can also access the App Store), there has been a huge influx of games to the platform, which is currently the best-selling U.S. consumer mobile phone.

At a recent game-related briefing in San Francisco, Apple’s senior director of marketing for iPhone, Bob Borchers, showcased a range of upcoming iPhone game titles, and laid out his company’s vision of why the uptake has been so swift.

Though most people think of the iPhone as the single target platform, the iPod Touch also works with the vast majority of applications. Borcher noted: “If you’re a hardware developer you’ve got two great platforms to develop for.” On top of that, Apple has “worked very hard to develop [the SDK] in a very comprehensive way.”

While Sega’s Super Monkey Ball, one of the launch games for the App Store and a 500,000 unit seller, was an early indicator of what the platform is capable of — Borcher described it as “a posterchild of what’s possible” — he believes that “things have gone so much further than that.”

Of course, this is true in terms of choice as well, perhaps making it more difficult to sell that many in today’s iPhone game market. There are over 8,000 applications available on the store in 20 different categories; according to Borcher, over 200 million applications were downloaded in the first 100 days of availability, from July 10, 2008.

Read the rest of this entry »


18
Nov
08

Uno now in App Store, $7.99


Gameloft has added classic card game Uno ($7.99) to the App Store, taking advantage of the platform’s touchscreens and allowing players to drag and drop cards to get rid of their hands as easily as possible.

Uno features:

  • Action Cards are here: Wil, Reverse, Draw 2, and more
  • Customize your game with nine different rules including 7-0 and Jump-in
  • Play online or with your friends through a Wi-Fi connection
  • Take on increasingly hard challenges in Tournament mode

Gameloft also posted a gameplay video for Uno:


6
Nov
08

Guitar Rock Tour - Guitar Hero for iPhone


Gameloft has released the Guitar Hero/Rock Band version for the iPhone (but does NOT work on the iPod Touch currently) in their new music rhythm game, Guitar Rock Tour ($9.99). The game weighs in at a hefty 167MB, which includes 17 rock songs performed by cover bands, such as (original artist in parenthesis):

  • Rock You Like a Hurricane (Scorpions)
  • You Really Got Me (The Kinks)
  • Heart Shaped Box (Nirvana)
  • Message in a Bottle (The Police)
  • Walk Idiot Walk (The Hives)
  • The River (Good Charlotte)
  • What’s My Age Again? (Blink-182)
  • Smoke on the Water (Deep Purple)
  • Beat It (Michael Jackson)

In Guitar Rock Tour, you can play either the guitar or drums. Also, choose career mode and take your character from the garage to the stadium.


1
Oct
08

Block Breaker Deluxe 2 Price Drop


Gameloft has dropped the price of their Breakout clone, Block Breaker Deluxe 2 ($1.99) from the original price of $4.99 to $1.99. With stiff competition from the updated original by Atari, Super Breakout ($4.99), and a slew of renamed clones in the App Store, Block Breaker Deluxe 2 should set itself apart with this new low price. As fun as BBD2 is, the price is a steal and highly recommended getting.

Forget everything you know about brick-breaking games and discover the most intuitive, trendy, and technically accomplished take on the well-known arcade classic to date:

- More modes, levels, power-ups, challenges, bosses, and surprises than any game of the genre!
- Dynamic bricks and obstacles, all designed in 3D with next-gen visual effects.
- Use the touch screen to intuitively control the pad and directly grab bonus items as they fall.
- Accelerometer allows you to re-arrange or rotate brick formations by simply tilting the iPhone.
- Infinite replay value thanks to a random level generator in Endless Mode.
- Multi-player mode allowing two people to face off in real-time matches on the same iPhone.


8
Sep
08

Real Soccer 2009 in App Store


TouchArcade pointed out that Gameloft released their new 3D soccer simulation game, Real Soccer 2009 ($9.99). Control is done by virtual buttons on-screen. Real Soccer 2009 features:

  • Easily perform the most amazing soccer moves with the touch screen.
  • 198 teams with real players’ names thanks to the FIFPRO license.
  • 3D graphics worthy of the best handheld soccer games.
  • Play throw-ins and penalties by tilting your iPhone!
  • 12 stadiums entirely modelled in 3D.

Expect to see a review on FingerGaming soon.


31
Aug
08

Asphalt 4: Elite Racing


Watch gameplay video
Rating: ★★★★½

After GTS World Racing came out, it was clear that iPhone gamers were ready for a racing title that’ll feel like a real racing game. Asphalt 4: Elite Racing brings such a racing game to the iPhone/iPod Touch with a plethora of features; 28 licensed cars, 5 racing modes, ability to customize each car, 9 locations around the world, race during the day or night, different weather effects, multiplayer games over WiFi, the list goes on. With influences from Midnight Club, Need for Speed, Test Drive, and Burnout, this arcade racer should suit just about any racing fan that aren’t hardcore simmers.

There are 5 different gameplay modes to choose from:

  • Race: You have to place 3rd or better to win.
  • Cop Chase: As a cop, you have to chase down the leader and take him down (by making him crash.)
  • Beat ‘Em All: Get a number of takedowns to win the race.
  • Duel: Make a bet up to $15,000 and race head-to-head against an opponent,< and must win the race to win the bet.
  • Cash Attack: Use your skills to get as much money as possible, takedown other cars, hit jumps, use nitro, etc.

In the menu, you can choose to race, choose a car and customize it, choose a location and race mode, choose between 3 sexy ladies that give you certain bonuses, and choose to host or join a multiplayer game over WiFi. The settings menu let you change gameplay options (MPH or KMH/sec), adjust sound and music volumes, choose a language (English, French, Dutch, Italian, or Spanish), and reset the game’s data. Finally, you can view your records for your class, amount of gold/silver/bronze cups you’ve won, vehicles you’ve owned and unlocked, and ladies you’ve unlocked.

There are instances in the menu when, for example, choosing a car is not as easy as I’d like. It works in a Cover Flow style, but needs to be tightened up more. Also, there’s very little scrolling room when customizing your car with parts, and can become an annoying and tedious task after a while. An “Upgrade All” button would be nice for those of us that don’t care for customizing cars.

Instructions are provided in-game. There are three methods of control available. The first is the touch method, where you press the sides of the screen to turn left and right. The second is the accelerometer method, which has you tilting the device to turn. The third, is the steering wheel method, where you use your finger to turn a steering wheel to guide your car/motorcycle. Pick whichever is the most comfortable for you; I’ve found that all 3 work well, and any of them can be used to win races.

As mentioned above, there are 28 licensed cars to choose from, including motorcycles. You start with 3, but unlock more when you earn enough cash. You can also unlock customization parts to choose for each of your cars, which affect its speed, 1-100 acceleration time, 100-1 braking time, and control. In all, there are 15 different areas of the car/motorcycle that you can customize with new parts. You can also unlock sexy girls that give you special bonuses (no, not THAT kind of bonus), such as extra nitro boost or keeping cops off your tail.

During a race, you will find nitro and cash (glowing white icons) at certain points of the track. Nitro replenishes your nitro, and racing over the cash earns you money. There’s a nitro button and a brake button on-screen. Pressing the nitro button gives you a boost, pressing it 2 more times gives you 2 more levels of boost. Drifting raises your nitro gauge. Braking is self-explanatory. You can also earn money by doing illegal acts (takedowns, hitting civilian cars, using lots of nitro, etc.) which raises your Wanted level. When maxed out, a cop will start chasing you, trying to take you down and end your chance at winning the race. You can takedown the cop though, and I’ve yet to have a cop do anything other than annoy me. Another way to earn money is when a helicopter starts filming you for the local news, and doing illegal acts during this nets even more cash.

You can play multiplayer against a friend over WiFi only (no internet servers), either by hosting a game, or joining one being hosted. There’s an online ranking system by Gameloft Live, which you have to register for, simply by choosing a name, that’s it. Online ranking is done by the amount of total money you’ve collected. I wasn’t able to test how multiplayer is, but I’ve heard elsewhere that it works.

Controlling your car or motorcycle is very solid. Though there’s not much you can do with a mobile racer, the developers clearly spent a lot of time to ensure the racing experience is polished. Although drifting is easy to pull off, it really doesn’t feel right in the game, as it looks like your car is just moving forward while sideways, and is exacerbated when you’re doing it against the wall. Having the option to use 3 different control method is a good idea, and each one is effective in letting you win races. I’ve personally found the 1st method, touch, to be my favorite, but everyone should find which one works best for them.

The A.I. drivers in the game are pretty ruthless, especially in the later stages of the game. But even the first race will have you sweating it out against the top three in the race. I find the challenge to be refreshing; it makes each race an adrenaline-pumping experience. Although sometimes it seems like they cheat. When you use nitro, they seem to go faster. When you crash and start accelerating after being reset, the other drivers drive as slow as you are going. While it may be to keep the game exciting, it is a bit unsettling.

The visuals is both great, and bad. It’s true that Asphalt 4: Elite Racing is, at this point, the best-looking game out for the iPhone/iPod Touch. It’s 3D environments are varied and features day or night driving, weather effects, lots of objects on and off the road, buildings in the distant skyline, and the cars themselves all look great. But it also features the problems that consoles went through during the Dreamcast/PS1 era where racing games were going too fast, textures would pop in and out, cars would flicker and disappear altogether, objects in the near distance would pop-in, and with the faster cars, everything would feel pixelated during a race. The different camera angles are a nice option to have, contributing to the replay value of the game. You can also play the game at any orientation, in either portrait or landscape mode; another nice little touch.

The sound effects are mostly fantastic. Some sounds can get repetitive and annoying, such as the siren on your car during Cop Chase mode. For the most part, the sounds are professional and work well in the game. The music is also well done, with new music being used for each location. As expected will fade off your music when you start the game up.

This is a long review, but Asphalt 4: Elite Racing has a lot to offer for a mobile game. It actually feels like a $9.99 game, which a lot of other games in that pricerange can’t claim. Asphalt 4: Elite Racing is a great racing game that gives a sensation of speed and excitement while playing. There’s a lot to do, easily providing hours of gameplay, even without the WiFi multiplayer. With it, it’s a complete racing game with solid production values, that is worthy of staying on the iPhone/iPod Touch long after many other games have been deleted.


30
Aug
08

Asphalt 4 for iPhone in App Store


Gameloft’s newest racing game, Asphalt 4: Elite Racing has finally been released and is available in the App Store for $9.99. Much like the Burnout series, Asphalt 4 is an arcade racer that rewards you nitro for takedowns of other cars and for drifting in a turn.

There are three control methods available for each race - touch method, where you touch the sides of the screen to turn left and right (lean device forward to accelerate), accelerometer method where you lean the device to the left and right to steer, or the wheel method which is like the touch method but instead of touching the sides of the screen, you turn the onscreen wheel with your fingers. Two buttons are onscreen for the use of nitro and for braking.

A review of Asphalt 4: Elite Racing is forthcoming, meanwhile, here’s a video we recorded showing off the accelerometer method of control:


28
Aug
08

Gameloft Banks on iPhone Game Sales


Red Herring reports that Gameloft had a net loss of $1.2 million on sales of $74 million for its first half of 2008. However, they anticipate a much better second half. The reason? iPhone game sales in Apple’s App Store. They are looking to focus more on providing games for the iPhone/iPod Touch platform.

Gameloft ambitions for next-generation mobile gaming platforms, and expectations for future revenue, underscore a change taking place across smart phones and mobile commerce.

Earlier this month, Apple announced its Apps store had delivered 60 million downloads that did sales of $30 million in its first month.

Currently, Gameloft has seven games available in the App Store: