[In this interview originally posted at FingerGaming sister site Gamasutra, Game Developer editor in chief Brandon Sheffield speaks with Secret Exit's Jani Kahrama and Jetro Lauha about the iPhone, the Finnish games industry, and the challenges indies face in developing for mobile platforms.]
Secret Exit is a Finnish indie game developer known for the iPhone game Zen Bound, which won the Best iPhone Game and Audio Achievement awards at this year’s IGF Mobile Game Awards.
The company was formed out of the ashes of Fathammer games, a 3D-focused mobile game developer and engine provider, formed by Samuli Syvahuoko, who was formerly a Remedy (Max Payne) co-founder and subsequently set up Recoil Games (Earth No More).
Here, we spoke with Secret Exit head of studio Jani Kahrama, as well as co-founder and technical lead Jetro Lauha, both of whom worked together at Fathammer.
Lauha may be familiar to some as the creator of the freeware Dismount and Truck Dismount games from the early 2000s (and in fact, the company has a working version of Dismount on the iPhone, but hasn’t decided what to do with it yet).
In recent months the company has doubled in size – from two to four – and has had breakaway success with Zen Bound that affords the company independence and the ability to work on more original IP.
Here, we discussed the Finnish game industry as it affects indies, the iPhone as a platform, and the rise and troubles of Fathammer, a Finnish game publisher and tech firm that ended up being an allegory for the high-end mobile game industry at large.
How is the Finnish development environment as an independent studio?
Jani Kahrama: For me, I think the good part about being in Finland is that you really find talent in people here. The engineers are top notch, but it’s not just finding good programmers. There is plenty of talent here, engineers who are also very creative game designers, people who really can have a vision about a game and implement it. And having these kind of people in the companies is a tremendous experience.
On the other side… Not even on the other side. It’s a global business to be indie, so from that end, you can be that anywhere. I guess it could be nice to be somewhere warmer and cheaper, but aside from that, Finland is fine.
Are you equally able to get stuff like TEKES funding (government funding of technology R&D, including for games) compared to larger companies?
JK: Yeah.
JL: Yeah, we are able to get TEKES funding, but there’s a certain limit with the small companies or big companies they are supporting. We are kind of just on the limit. If we were just a little bit smaller, it would probably be much harder to actually get support funding because they don’t support the very small companies.
Is that why it was important to double your company in size and get those two other people?
JK: Well, it was a project that facilitated recruiting people. We were just the two of us, and when we pitched the project that we got the funding for, the whole plan was to bring our headcount up by one or two people and get things rolling.
TEKES… The function of TEKES is to facilitate and help the growth of Finnish technology companies, so it wouldn’t make sense for them to just throw money at single-person garage studios who would do nothing but make a single product and kind of try to get rich off that.
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Tags: dismount, indie, mobile, secret exit, zen bound