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18
Dec
08

Rolando in App Store, $9.99


ngmoco brings news that HandCircus’ awaited puzzle-platformer Rolando ($9.99) is now available at the iTunes App Store. ngmoco’s most ambitious iPhone project to date, Rolando features interactive environments, physics-based puzzles, and a control setup that takes advantage of the hardware’s tilt and multi-touch functions.

Rolando includes 36 levels spread across four worlds. And it’s cute! Just look how cute it is, seriously. More screenshots and a handful of trailers can be found at Rolando’s official website.


15
Dec
08

ngmoco Drops Prices as Rolando Release Approaches


ngmoco has lowered the price of all of its currently available App Store titles, in promotion of the upcoming release of the puzzle-platformer Rolando. Discounted titles include ngmoco’s most recent releases, Dropship and Dr. Awesome, along with the company’s previously released puzzler Topple. New prices are as follows:

- Dropship - $0.99 (previously $1.99)
- Dr. Awesome - $0.99 (previously $1.99)
- Topple - Free (previously $0.99)

Also available is ngmoco’s MazeFinger, which remains a free download. Rolando is set for release on December 18th.


11
Dec
08

Dropship in App Store, $1.99


ngmoco follows up last week’s release of Dr. Awesome with Dropship ($1.99), an arcade shooter that features vector-styled 3D environments and dual-analog touch controls.

Gameplay in Dropship appears to be somewhat akin to the arcade classic Defender in concept, as players are charged with destroying waves of enemies and rescuing crew members stranded in alien territory. Dropship features 18 missions in its Campaign mode, with more to become available in the future as downloadable content. Three additional levels are available for download at the time of the game’s release.

In an interesting twist similar to Dr. Awesome’s personalized patient feature, Dropship includes the ability to import names from a player’s Contacts list. Friends and family members will appear in-game as distressed humanoids in need of rescue.

Dropship’s official website can be found here.


4
Dec
08

Dr. Awesome in App Store, $1.99


As promised, ngmoco released its puzzle/surgery game Dr. Awesome, Microsurgeon M.D. ($1.99). Interestingly, the company revealed that in addition to working with Escalation Studios to develop the game, it brought in artist “Lord Mesa” and i-am-8-bit Productions for Dr. Awesome’s Trauma Center/Phoenix Wright-esque art direction.

As with arcade classic Qix — or its iPhone clone Bix ($0.99) — players section off the playing field, trapping bacteria and viruses. The game’s feature list follows:

  • Use your Tilt-guided micro scalpel to perform microsurgery
  • Isolate 16 types of viruses and bacteria to save your patients
  • Collect power-ups to help give you an edge in the ER
  • Save your friends, personalized from your contact list

ngmoco has also set up an official page for Dr. Awesome.


1
Dec
08

ngmoco Prescribes Dr. Awesome For Next Week


Delivering the news through ngmoco’s Twitter account, the studio’s CEO Neil Young revealed that surgery game Dr. Awesome, Microsurgeon M.D. will be available on the App Store next week.

Presented with Trauma Center-esque art and Qix-like gameplay, the title enables players to admit contacts from their address book as patients, and operate on them.

The studio plan to follow up Dr. Awesome’s debut with the release of Dropship and Rolando, the latter priced at $9.99, shortly afterwards.

If you didn’t catch if before, here’s a trailer for Dropship:

ngmoco currently has five iPhone and iPod Touch games planned for the holiday season, with 14 titles currently in development.


24
Nov
08

ngmoco Releases New Rolando Trailer


With Rolando’s release only a month away, developer Hand Circus and publisher ngmoco posted a new trailer for Rolando, their upcoming platform/puzzle hybrid reminiscent of Sony’s LocoRoco. Unlike ngmoco’s “micro-priced” titles like Maze Finger (free) and Topple, Rolando will sell for $9.99, says VC news weblog VentureBeat.

The game’s feature list follows:

  • Interactive Environments - Manipulate more than a dozen gizmos, including lifts, catapults and bomb dispensers
  • Fun with Physics - Rolandos can bounce on trampolines, push blocks and nudge bombs and sleeping Rolandos
  • Rich, Intuitive Controls - use Tilt and Multi-touch to guide the Rolandos and manipulate their world
  • Signature Art Style- Visuals by pop-culture illustrator Mikko Walamies and music by renowned break-beat artist Mr. Scruff
  • iSave and iTunes compatible - Progress is saved and restored automatically when play is stopped or interrupted
  • Global Leader Boards - Compare scores and Achievements with other players online
  • Epic Adventure - Four unique worlds and 36 engaging levels

20
Nov
08

ngmoco Announces Dropship, Dr. Awesome


Following Apple’s briefing on iPhone games yesterday, where ngmoco showed off puzzle/platformer Rolando, the studio announced two upcoming games — Dropship (shown above) and Dr. Awesome, Microsurgeon M.D.

According to Offworld, both titles will be released as “fast apps,” ngmoco’s category for its bargain-priced games, like Maze Finger (free) and Topple ($0.99). The company has five iPhone and iPod Touch games planned for the holiday season, with 14 titles currently in development.

Dropship appears to be a flight game with vector environments; presumably, players pilot their craft around stages and shoot at enemies, while picking up stranded people to transport them.

The trailer for Dr. Awesome, embedded below, reveals a lot more — it’s a Qix-styled title with a light-hearted surgery premise and humor/graphics similar to what we’ve seen with Atlus’ Trauma Center and Capcom’s Phoenix Wright series for Nintendo platforms.

An interesting feature allows you to admit one of your address book contacts as a patient, essentially allowing you to operate on your friends (and enemies) for kicks. Neat!


19
Nov
08

The Future Of iPhone Games: Apple’s San Francisco Showcase


With the success of the iPhone (and the iPod Touch, which can also access the App Store), there has been a huge influx of games to the platform, which is currently the best-selling U.S. consumer mobile phone.

At a recent game-related briefing in San Francisco, Apple’s senior director of marketing for iPhone, Bob Borchers, showcased a range of upcoming iPhone game titles, and laid out his company’s vision of why the uptake has been so swift.

Though most people think of the iPhone as the single target platform, the iPod Touch also works with the vast majority of applications. Borcher noted: “If you’re a hardware developer you’ve got two great platforms to develop for.” On top of that, Apple has “worked very hard to develop [the SDK] in a very comprehensive way.”

While Sega’s Super Monkey Ball, one of the launch games for the App Store and a 500,000 unit seller, was an early indicator of what the platform is capable of — Borcher described it as “a posterchild of what’s possible” — he believes that “things have gone so much further than that.”

Of course, this is true in terms of choice as well, perhaps making it more difficult to sell that many in today’s iPhone game market. There are over 8,000 applications available on the store in 20 different categories; according to Borcher, over 200 million applications were downloaded in the first 100 days of availability, from July 10, 2008.

Read the rest of this entry »


21
Oct
08

Topple


Watch gameplay video
Rating: ★★★★½
  • Price: $0.99 (Get It)
  • Version: 1.0.1
  • Official Site: ngmoco

The first game ngmoco released is a 99 cent physics-based puzzle game, called Topple, which is a good idea. Trends in the App Store has shown that quick, fun low-cost games are the ones getting the most attention and purchases. Topple achieves this by being a game you can quickly get into, have fun, and then exit when you have to. The goal is to stack a bunch of mischievous, depraved shapes as high as you can within a set amount of time without everything toppling over.

You guide shapes on top of each other with your finger, and then tilt your iPhone/iPod Touch to keep things stable if necessary. The expressions on the faces of each shapes give you clues as to the stability, and whether or not they can hang in there or not. The expressions is a large part of why the game works out so well. They are funny, full of personality, but the best part, is that they are part of the gameplay.

There’s a training mode to get you familiar with how to play the game. Then there’s the Levels mode which allows you to play in increasingly difficult levels, of which there are 10. Finally, there’s Free Play mode where there’s no time limit and you can stack shapes as high as you can go.

Unfortunately, in Free Play mode, it doesn’t record your height, and when you lose it doesn’t tell you how high you went. Free Play would’ve been a lot more fun if it had some sort of score/tracking mechanism involved.

As you play, you can unlock achievements, similar to how it works on the Xbox Live. There are 10 achievements in total to unlock. Each level that you complete records your highest height for that level, the minimum time to beat, and the target score to reach.

Some rudimentary physics is involved in Topple. Each shape is affected by the shape it interacts with. So if you put a square shape on top of a round one, well … don’t expect it to hold up. There are golden eggs that, if you put it in play, will award you big points.

One issue I have with the physics is the perceived weight. If you barely touch another shape on the side, it’ll go flying, no matter whether it’s a big shape or a small one. If the bigger shapes were heavier, it’d add an additional (fun) strategic element to the gameplay.

The game is over when, in Levels mode, the time runs out, or if more than four pieces fly off the screen. You can throw away shapes if you don’t want to stack it, but you’re only given four chances to do this.

Topple looks great. As mentioned above, each shape has their own expression that convey what’s going on. The colors are bright and vibrant, and even the menus are polished and well-done. As you go higher with your stack, the level changes slightly to convey that height (ground, to the stars, for example) and every 3 level has its own unique look. Both sound effects and music are fantastic, and are quite memorable. The music changes tempo based on what’s going on; so if it looks like everything’s about to topple, the music picks up in urgency.

All told, Topple is the perfect 99 cent game. It’s easy to pick up and play, has a lot of replay value, and the quirky personality of the shapes has proven popular with people I showed the game to. Other than a few minor niggles with the physics, this is a perfect puzzle game.


18
Oct
08

Topple and MazeFinger in App Store


A couple of days ago we posted about ngmoco publishing 3 new games, two of them being the games that showed up in the App Store this morning; Topple (99 cents) and MazeFinger (Free).

Topple ($0.99) is a stacking game that challenges you - how high can you go? The object of the game is to drag a family of mischievous & dysfunctional shapes with your finger onto each other in an effort to balance the stack, while also tilting your iPhone/iPod Touch if necessary to maintain that balance. Once your tower of zany shapes topples over, it’s game over.

Topple features:

  • beautiful visuals, playful animations
  • a sweeping musical score
  • Drag, rotate and stack pieces using touch
  • Tilt the screen to keep your teetering blocks from toppling
  • Follow your blocks’ facial expressions for tactical clues and comic relief

MazeFinger (Free) is a fast-paced maze puzzle game with a thousand unique mazes that you navigate using your finger to reach the exit. Each maze challenges you to complete the maze as fast as you can, while avoiding traps and blockers. As you drag your finger across the screen, the maze bristles and sparkles with energy, blanketing the screen with special effects.

MazeFinger features:

  • Stunning visual effects and sound
  • Intense arcade-style touch screen action
  • 200 levels with 1000 unique mazes
  • Traps, blockers and energy pickups
  • Test your skills by unlocking new achievements
  • Send high scores to your friends and foes