Korean mobile games publisher Gamevil announced that it has amassed 3.37 billion KRW ($2.97 million USD) in net income during the first quarter of 2010, owing much of its overseas success to the popularity of its titles for the iPhone and iPod Touch.
The company’s latest quarterly profits are a 99 percent increase from the 1.69 billion KRW earned in first quarter of 2009.
Gamevil’s sales are up from 4.12 billion KRW in the first quarter of 2009 to 6.30 billion KRW in the same period this year — a 52 percent increase.
Gamevil announced that this quarter’s sales were led by its successful Baseball Superstars and Zenonia franchises, and notes accelerated growth in the iTunes App Store and the Android Market overseas.
The company’s action-RPG sequel Zenonia 2 premiered for the iPhone and iPod Touch in March, and was the App Store’s biggest-selling title in the “Games” category in the week of its U.S. release.
Gamevil earned a total of 11.8 billion KRW in net income last year. The company attributes its increased profits to “success of hit franchises, unit price increase, virtual goods sales, and expansion to multi-platforms.”
“We’re proud to announce another extremely profitable quarter,” said Yong Kuk Lee, Gamevil’s Chief Financial Officer. “Opportunity for growth in the global market through open markets such as Apple’s App Store has been a big momentum. We will continue to promptly adapt to the rising base of advanced mobile platforms and deliveries through digital distribution.”
Apple’s iPad touch tablet has passed 1 million units in its first 28 days on sale — more than twice as fast as the iPhone reached that milestone, the company said today.
Huge increases in iPhone sales and robust computer sales helped game-friendly tech powerhouse Apple nearly double its second quarter profits from $1.6 billion to $3.1 billion, despite flat iPod performance.
Apple’s quarterly profits rose nearly 50 percent on revenue growth of 32 percent year-over-year, as iPhone sales doubled over the same quarter in the previous year.

Namco Bandai is yet another packaged goods publisher that is trying to make more headway in non-traditional digital markets such as social networks and digital downloads.







